The latest version of this driver can be obtained at http://glmame.linuxgames.com.
FXmame comes in two flavours---xfx and svgafx. The xfx version is designed to run under X11. It uses an X window for input. The svgafx version runs from the console, and uses svgalib for input. Both use the 3Dfx hardware for rendering.
To install FXmame, follow the general instructions for installing xmame. To specify the glide driver, do the following to the Makefile:
Select either "xfx" or "svgafx" as your display method
Configure the glide variables to correspond to your glide setup
The FXmame executables are called "xmame.xfx" and "xmame.svgafx"
FXmame runs with the same parameters and uses the same keyboard commands that xmame.x11 does.
A few extra keyboard commands have been added in the glide driver:
RIGHTCTRL-A -- toggle antialiasing in vector games
RIGHTCTRL-B -- toggle bilinear filtering
The glide driver also adds several command-line options:
-fxgama <value> 3Dfx gamma correction value |
Note that in order to display the game options or the fps display in vector games, I have to overlay the game bitmap over the vector display. This is because I circumvent the bitmap entirely in vector games. Drawing the bitmap is a big cpu hog, so you'll notice that the game slows down when you turn on the fps display (I know, not ideal when you want to find out the frame rate...).
Q: When I run FXmame, it just dumps core.
A: Make sure you are running FXmame as root. Root privileges are required to access the 3Dfx hardware
Q: When I run xmame.xfx, it just hangs at the initial game screen.
A: Are you running KDE? For some reason, I can't get keyboard input under KDE. If you have this problem, switch window managers or use xmame.svgafx instead.
Antialiasing isn't working quite as well as it should
Input problems under KDE
The FXmame code is Copyright 1998 by Mike Oliphant. It may be used and distributed under the terms of the MAME license.
v0.5 -- December 11th, 1998 ---------------------------
implemented long copies in screen update
added dirty handling. this greatly increases the speed of games that support the dirty update strategy (although most of them are older games that already ran at full speed on modern hardware)
merged source with xmame b8.1
v0.4 -- October 30th, 1998 --------------------------
improved alpha handling in vector games - now bitmapped overlays do not dim the screen o added svgalib support (xmame.svgafx) o fixed a tiling bug that gave artifacts on texture tile boundaries
v0.3 -- October 29th, 1998 --------------------------
got rid of extra lines in vector games o added bitmap overlay in vector games to show options/fps o added antialiasing in vector games
v0.2 -- October 28th, 1998 --------------------------
added screenshots o added 3Dfx gamma adjustment o added direct acceleration of vector games (still buggy)
v0.1 -- October 27th, 1998 --------------------------
first public release
Mike Oliphant<(oliphant@ling.ed.ac.uk) http://glmame.linuxgames.com